Long-range sniper rifles, for example, cannot be muted, therefore dealing with guard patrols requires the employment of additional weapons and equipment. This works because the hurdles required in each mission type feel quite distinct, necessitating adjustments to your tactics and equipment. Ghost Warrior can have its cake and eat it by blending Splinter Cell-style stealth tasks with long-range shooting puzzles. Sniping can become monotonous quickly, but physically penetrating facilities is the polar opposite of how a sniper functions. It’s classic James Bond fare, a delight from start to end.Ĭontracts 2’s mix of classic and long-shot missions helps to solve a problem that Ghost Warrior has had for a time. To begin, you must damage the Citadel’s outer communication network, which comprises a giant satellite array and a water pumping facility linked by a vast network of underground tunnels. Mount Kuamar places you on the trail of Rashida’s hacker pal Lars Hellstrom, who has constructed himself a supercomputer located within the Citadel, a strongly guarded concrete bunker. While long shot missions are the game’s most notable new feature, the best mission is actually a standard contract. REVIEW : Sniper Ghost Warrior Contracts 2 (PS5) The latter consists of a reconnaissance drone and an automated sniping-turret designed to allow for synchronised kill-shots. Success in a challenge earns you extra money to spend on new weapons, weapon upgrades, and gadgets. Each mission includes its own set of challenges, such as killing targets in various ways, completing ten kills within a specific distance, and killing ten counter-snipers with melee sneak assaults. These contracts, like Hitman, are designed with replayability in mind. The design certainly takes inspiration from IO’s latest Hitman trilogy. These entail sneaking past guard patrols to reach specified Overlook positions, lofty vantage points from which you may snipe at targets over a kilometre distant.Ĭontracts 2’s puzzle-like structure puts it above the level of a mere head-popping simulator. However, new to Contracts 2 is “Long Shot” contracts. “Classic” contracts are familiar infiltration jobs in which you physically sneak into locations to assassinate targets and sabotage equipment using a combination of shooting and stealth. The missions in Contracts 2 are separated into two types. In any other game, some of the locales you visit, such as a massive mediaeval fortress with both an inner and outer fort, would constitute the whole level. Each Region is a vast expanse of painstakingly designed terrain with different objectives and numerous paths between them. They’re so large that they’re referred to as “Regions” in-game, which is a fair assessment. This may not seem like much, but the objectives in Contracts 2 are massive. Your efforts to destabilise Rashida’s regime are divided into five missions. Your mission is to bring down the regime by eliminating Rashida’s associates, which include rogue hackers and disgraced SAS troops, before eliminating Rashida herself. Rashida’s planned military reaction has the potential to destabilise the region, inflate oil prices, and cripple Western economies. Your objective is Bibi Rashida, Kuamar’s de-facto ruler after her husband, the president, was slain by a neighbouring country. You’re Raven, a skilled assassin hired to prevent a conflict in the Middle Eastern state of Kuamar. REVIEW : Sniper Ghost Warrior Contracts 2 (PS5)ĭeveloper CI Games clearly understands the experience it’s after, having steadily perfected Ghost Warrior across five games, and Contracts 2 delivers it with calm assurance.
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